Rebel Wolves, the studio behind The Blood of Dawnwalker, unveils a groundbreaking game mechanic: a protagonist with a dual existence. By day, he's human; by night, he's a vampire, gaining significant power shifts depending on the time of day. This innovative approach, detailed by former Witcher 3 director Konrad Tomaszkiewicz, avoids typical superhero power creep.
A Grounded Superhero
Tomaszkiewicz explains the design philosophy behind The Blood of Dawnwalker's protagonist, Coen: "It’s hard to do those stories because you are just stronger and stronger and stronger. So I searched for an idea for the hero, which would be near the ground—or grounded—and needed to solve things in a different way." This led to the unique day-night mechanic, drawing inspiration from classic literature like Dr. Jekyll and Mr. Hyde, a concept largely unexplored in video games.
Coen's human vulnerabilities during the day contrast sharply with his enhanced abilities at night. Combat strategies will shift dramatically depending on the time, forcing players to adapt and utilize their surroundings strategically. Daytime quests may require more cunning and less reliance on brute force.
Time as a Resource
Adding another layer of complexity is the "time as a resource" mechanic, revealed by former Witcher 3 design director Daniel Sadowski. This system introduces meaningful choices and consequences. Players must prioritize quests, understanding that time constraints may prevent completing all objectives, impacting the narrative and character relationships.
Sadowski emphasizes the strategic depth: "It will definitely force you to make choices at some points...because you will also have to choose which content you want to do, and which content you want to ignore, in order to maximise your chances of defeating the main enemy." This mechanic fosters a more deliberate and impactful gameplay experience.
The combination of these two mechanics promises a unique and engaging narrative adventure where every decision holds weight, shaping Coen's story and the overall game experience.