The public test server for *Warhammer 40,000: Space Marine 2* is now live, offering an early peek at Update 7.0. Publisher Focus Entertainment and developer Saber Interactive have released preliminary patch notes, emphasizing that the final 7.0 notes may differ due to ongoing bug fixes. This PTS (PC only) update is packed with content.
Update 7.0 introduces a new PvE mission, "Exfiltration," and a new secondary weapon—the Inferno Pistol—available to Vanguard, Sniper, and Heavy classes. Endgame PvE prestige ranks and private PvP lobbies also debut. Customization options expand with new colors (Volupus Pink and Thousand Sons Blue), Bulwark cloth and hand recoloring, and a 50% increase in PvP customization rewards. New skins include an Imperial Fists Champion skin for the Tactical class and a Space Wolves Champion skin for the Vanguard class.
Significant balance changes are implemented, notably an expanded PvE weapon arsenal. All classes now have a wider weapon selection; the Assault class can finally wield the Power Sword without modifications. Detailed weapon adjustments are within the patch notes below.
A crucial fix addresses a persistent griefing issue in the Inferno Operation. Players reaching the final assembly area will now automatically teleport any lagging teammates after a 1:30 minute grace period (with a 15-second advance warning).
Following recent teases of Horde mode and a response to community concerns regarding live service elements and content updates, Update 7.0 delivers significant changes.
Warhammer 40,000: Space Marine 2 Update 7.0 PTS Patch Notes
New Features
- New PvE mission: Exfiltration
- New Secondary Weapon (PvP & PvE): Inferno Pistol for Vanguard, Sniper, and Heavy classes.
- Prestige ranks in PvE.
- PvP Private lobbies.
- Customization: New Colors (Volupus Pink and Thousand Sons Blue), Bulwark Cloth Recoloring, Hands Recoloring, Rewards increased by 50% in PvP.
Balancing
Extended Weapon arsenal in PvE: All classes now have a larger weapon choice:
- Heavy: Heavy Bolt Rifle | Heavy Bolt Pistol
- Tactical: Combat Knife | Plasma Pistol | Heavy Bolt Pistol
- Assault: Power Sword | Plasma Pistol
- Bulwark: Heavy Bolt Pistol
- Sniper: Heavy Bolt Pistol | Instigator Bolt Carbine
- Vanguard: Heavy Bolt Pistol | Bolt Carbine
(Detailed weapon and perk changes listed below)
Heavy Bolt Rifle: Reworked the 2 Artificer & 2 Relic versions:
- Artificer / Salvation of Bakka - Alpha: Magazine Capacity: Increased from 45 to 50, Ammo Reserve: Increased from 180 to 200
- Artificer / Drogos Reclamation - Beta: Accuracy: Lowered from 4.5 to 4, Range: Increased from 6 to 8, Magazine Capacity: Decreased from 50 to 45, Ammo Reserve: Lowered from 200 to 180, Added a scope
- Relic / Gathalamor Crusade - Alpha: Magazine Capacity: Increased from 45 to 55, Ammo reserve: Increased from 180 to 220
- Relic / Ophelian Liberation - Beta: Accuracy: Lowered from 5.5 to 4, Range: Increased from 6 to 8, Magazine Capacity: Decreased from 50 to 45, Ammo Reserve: Lowered from 200 to 180, Added a scope
(Added a maximum cap to restore fade HP per action; and a max target to restore health per action to the following weapons: Heavy Melta Gun, Melta Gun, Heavy Plasma)
Weapon Perks Update
(Extensive list of individual weapon perk changes follows. Due to length, it is omitted here for brevity but is present in the original input.)
Operations
Obelisk: Added a few new voiceovers to make the objectives in the final gameplay sequence clearer for players.
Inferno: Now, if a player reaches the assembly area in the final stage of the level, the other players will be forcefully teleported there after some time (they will receive a notification about the teleportation after 1:30 and will be teleported 15 seconds later).
Bug Fixes
(Extensive list of bug fixes follows. Due to length, it is omitted here for brevity but is present in the original input.)