Yokar-Feng Ji, the president of Game Science studio, recently shed light on the challenges they face in developing Black Myth: Wukong for the Xbox Series S. He highlighted that the console's 10GB of RAM, with 2GB reserved for the system, poses significant optimization hurdles. This issue, according to Ji, necessitates extensive experience and time to address effectively.
However, these statements have sparked a wave of skepticism within the gaming community. Many players question the validity of the developers' claims, suggesting that the real issue might be an exclusive agreement with Sony. Others go as far as accusing Game Science of laziness, pointing to successful ports of more demanding games on the Xbox Series S as evidence.
A key point of contention is the timing of this revelation. Gamers are puzzled as to why these hardware limitations are only being discussed now, years after the game was announced in 2020—the same year the Xbox Series S was released. This has led to questions about whether Game Science was aware of the Series S specifications when they announced the Xbox release during The Game Awards 2023.
Sample comments from the community reflect a range of sentiments:
- "This contradicts many previous reports. Furthermore, Game Science itself announced the release date on Xbox during TGA 2023. Didn't they know the Series S specs in December 2023? The game was announced in 2020. The same year as the Series S."
- "This is what happens when you combine lazy developers and an average graphics engine."
- "I just don't believe them."
- "We have Indiana Jones, Starfield, and Hellblade 2. All of these games are perfect for Series S, so the problem is the developers."
- "So, the development team is lazy. Other games with higher requirements run fine on this console."
- "Another lie..."
Amidst this controversy, the future of Black Myth: Wukong on Xbox Series X|S remains uncertain. Game Science has yet to provide a definitive answer regarding its release on these platforms.