BASE is an innovative educational app designed to transform learning in schools by integrating football into the curriculum. This unique tool serves as a partner for teachers, enhancing classroom dynamics by allowing children to learn essential content through play. The app's first phase introduces a gamified structure divided into three seasons, mirroring the format of sports tournaments. Each season comprises four competitive levels: Regional, National, Continental, and World, along with a Pre-Season. These tournaments feature varying numbers and complexities of questions, which are referred to as matches, to keep the gameplay engaging and educational.
To maintain and boost children's interest, BASE employs a system of rewards, including coins, points, and trophies. The educational content within BASE was meticulously developed by the Vini.Jr Institute team in collaboration with educators from the Paulo Reglus Neves Freire Municipal School. Initially, the focus of BASE's educational technology is on the early years of Elementary School, targeting students from 1st to 5th grade, aged 6 to 10. By leveraging the universal appeal of football and the power of technology, BASE aims to make learning both fun and effective. All questions within the app adhere to the guidelines of the National Common Curricular Base (BNCC), ensuring that the educational content aligns with national standards.
Tags : Educational