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虚実と鬼

虚実と鬼

Adventure
  • Platform:Android
  • Version:1.0.6
  • Size:36.3 MB
  • Developer:Realize Factory
4.8
Description

To provide an engaging and SEO-friendly response for your query on how people become demons within the context of the game described, I'll craft a narrative that intertwines the game's elements with the concept of becoming a demon. This approach will not only be informative but also optimized for search engine visibility.


Exploring the Transformation into Demons in Shizuka's Game

In the intriguing world crafted by Shizuka, the concept of becoming a demon takes on a mysterious and captivating narrative. The game, developed using RPG Maker MV, presents players with a short adventure set in a closed women's dormitory rumored to harbor demons. As a player, you step into the shoes of a protection bureau staff member tasked with uncovering the truth behind these rumors.

The Journey to Becoming a Demon

The transformation into a demon in Shizuka's game is not a straightforward process but rather a journey filled with clues and conversations. Here’s how it unfolds:

  1. Setting the Scene:

    • You find yourself in a closed women's dormitory, a setting that immediately sets a mysterious and slightly eerie tone. This environment is crucial as it lays the groundwork for the transformation narrative.
  2. Meeting the Characters:

    • Your journey begins upon meeting two girls who appear to be dormitory students. These characters are central to unraveling the mystery of who the demon might be. Their interactions with you are key to piecing together the puzzle.
  3. Gathering Clues:

    • The game progresses through a series of conversations and clues. Each dialogue and hint you gather brings you closer to understanding the nature of the demon and the transformation process. This method of storytelling keeps players engaged and actively involved in the narrative.
  4. The Transformation:

    • While the game does not explicitly show the transformation, it implies that becoming a demon is tied to the unresolved mysteries and the emotional state of the characters. The demon is not a physical change but a metaphorical one, representing unresolved issues and hidden truths.
  5. The Conclusion:

    • The game concludes with a single ending, focusing on the protagonist's inability to adapt to the situation. This ending suggests that the transformation into a demon might be more about internal change and perception rather than an external, visible shift.

Engaging with the Game

  • Gameplay Mechanics:

    • The game is designed for ease of use, with simple controls such as tapping to enter, check, or move, and swiping to scroll through pages. These mechanics ensure that players can focus on the story without being hindered by complex gameplay.
  • Horror Elements:

    • While the game includes horror elements, it steers clear of overt threats, focusing instead on psychological tension and mystery. This approach makes the game accessible to a broader audience, including those who might shy away from traditional horror games.
  • Community and Derivative Works:

    • Shizuka encourages community engagement through live broadcasting and derivative works within the bounds of personal hobbies. This openness fosters a vibrant community around the game, enhancing its reach and appeal.

Latest Updates

The latest version of the game, updated on September 1, 2024, includes API level updates, ensuring that the game remains compatible with the latest technology and provides a seamless experience for players.


By focusing on the narrative and gameplay elements of Shizuka's game, this response not only answers the question about how people become demons but also provides a comprehensive overview of the game itself. This approach is designed to be both engaging for readers and optimized for SEO, ensuring visibility and relevance in search engine results.

Tags : Adventure

虚実と鬼 Screenshots
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  • 虚実と鬼 Screenshot 1
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  • 虚実と鬼 Screenshot 3
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