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If the buzz surrounding a forthcoming The Wheel of Time video game caught you off guard, you’re not alone. The initial report from Variety, a trusted Hollywood trade publication, unveiled plans for a AAA open-world RPG set to release on both PC and consoles. Based on Robert Jordan’s beloved 14-book series, this project marks an exciting leap forward for fans worldwide. However, the announcement has also stirred skepticism due to its ambitious timeline—a mere three years of development.
Led by industry veteran Craig Alexander, who previously helmed iconic franchises such as The Lord of the Rings Online and Dungeons & Dragons Online, the game is being crafted under the banner of iwot Studios, a Montreal-based outfit. Despite Alexander’s impressive credentials, the company’s reputation has been marred by controversy. Historically known as Red Eagle Entertainment, iwot acquired the rights to The Wheel of Time back in 2004 but has faced accusations from die-hard fans of neglecting the franchise. Many accuse the studio of mismanaging the IP, citing stalled projects and unrealized potential over the years.
A quick online search reveals a deep-seated distrust among fans, with threads dating back a decade echoing concerns about the studio’s commitment. Some label iwot as an "IP camper," while others lament missed opportunities. These sentiments culminate in a prevailing sentiment: "We'll believe it when we see it."
Interestingly, the franchise has seen a resurgence through Amazon Prime Video’s adaptation, now concluding its third season (with Season 4 pending). While earlier seasons deviated significantly from the source material, Season 3 successfully rekindled fan enthusiasm, introducing the series to a broader audience.
To shed light on these developments, I connected with Rick Selvage, iwot Studios' leader, and Craig Alexander to discuss the game’s current status, its anticipated features, and their response to public skepticism. Stay tuned for deeper insights into this highly anticipated title.
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