Home News Alpha Feedback Drives 2XKO Evolution

Alpha Feedback Drives 2XKO Evolution

by Allison Feb 19,2025

2XKO Alpha Playtest: Addressing Player Feedback and Refining Gameplay

2XKO Alpha Playtest Feedback Taken into Serious Consideration

The 2XKO Alpha Lab Playtest, only four days old, has already generated significant player feedback. This article details 2XKO's plans to address these concerns and improve the upcoming fighting game.

Addressing Combo Concerns and Tutorial Improvements

2XKO director, Shaun Rivera, announced via Twitter (X) that gameplay adjustments are underway based on playtester feedback. The game's League of Legends IP attracted a large player base, resulting in numerous online discussions and video clips showcasing incredibly long and potentially unfair combos.

Rivera acknowledged the "really creative" nature of these combos, particularly those enabling extended periods of opponent control, but highlighted the undesirability of excessively long, one-sided sequences. A key change will be reducing the frequency of "Touch of Death" (TOD) combos—instant kills from full health. While maintaining the game's fast-paced action is a priority, balance and engaging gameplay are equally important. Rivera stated that while some TODs were anticipated, the team is analyzing data and player feedback to ensure they remain exceptional outcomes requiring significant skill.

The game's Tutorial Mode has also received criticism. While considered easy to learn, mastering its complexities proves challenging, particularly without skill-based matchmaking in the alpha. Professional player Christopher "NYChrisG" described 2XKO as potentially niche due to its complex six-button input system and intricate gameplay, comparing it to titles like Marvel vs. Capcom: Infinite, Power Rangers: Battle for the Grid, and BlazBlue: Cross Tag Battle.

Rivera confirmed that the tutorial will be significantly improved, acknowledging player requests for a more comprehensive learning experience. A dedicated Reddit post by a tutorial team member actively solicits player suggestions, with responses proposing structures similar to Guilty Gear Strive and Street Fighter 6, more in-depth training beyond basic combos, and advanced tutorials covering concepts like frame data.

Positive Reception and Community Building

2XKO Alpha Playtest Feedback Taken into Serious Consideration

Despite the feedback, 2XKO has enjoyed considerable positive reception. Professional player William "Leffen" Hjelte streamed the game for 19 hours straight, and Twitch viewership peaked at 60,425 on the first day.

While still in closed alpha with no release date, 2XKO shows strong potential, evidenced by its impressive viewership and the engaged community already forming around it. The wealth of feedback indicates a dedicated player base eager to see the game refined.

2XKO Alpha Playtest Feedback Taken into Serious Consideration

Interested in participating in the Alpha Lab Playtest? Further information on registration can be found in the linked article (link not provided, as it was not included in the original text).