Maison Jeux Aventure Stop Fear
Stop Fear

Stop Fear

Aventure
  • Plate-forme:Android
  • Version:1.2.8
  • Taille:101.8 MB
  • Développeur:Miva Magic
2.9
Description

Welcome, Olivia.

The cold air bites at your skin as you stir awake, your head throbbing beneath the weight of darkness. The faint scent of old wood, damp stone, and something wrong lingers in the air. Your fingers twitch against the rough concrete floor. You’re in the basement.

Light flickers—just a single bulb hanging from a rusted chain, swinging slightly, casting long, trembling shadows across the walls. Chains rattle somewhere deep in the corners. A whisper, almost human, echoes through the silence.

"Olivia... you must not fear. The house feeds on fear. Break its grip, or it will consume you too."

You remember now. The tea. Isabela’s smile—too wide, too still. The way Father Lucas choked on his last breath. The way William screamed as the walls bled.

You are not alone.

But you are the only one who can save them.


🔥 Objective: Rescue Your Companions and Complete the Ritual

  1. Find Father Lucas – He’s trapped in the east cellar, chained to the wall. His eyes are open, but he’s not seeing you. Something is wrong with his mind.

  2. Locate William Brooks – The father. The brother. The man who tried to protect his son. He’s hidden in the attic, locked behind a door made of bones. He speaks in riddles. He may be your only guide.

  3. Solve the Riddles of the House – The house is alive. It shifts. It watches. Each room holds a clue. Each puzzle is a test of will. Answer wrong, and the walls close in.

  4. Perform the Final Exorcism on Sebastian – He’s not in the house. He’s in the mirror. The one in the nursery. He’s not your brother anymore. He’s a doorway. You must speak the words from the Book of Binding, but only when the moonlight touches the silver knife.

  5. Escape Before Midnight – The house renews itself with each passing hour. At 12:00 AM, the ritual fails. And Sebastian returns... stronger.


🕯 Current Location: The Basement – Forgotten Cellar

You’re near a broken workbench. Tools lie scattered—some with bloodstains. A journal lies open, its pages filled with frantic scribbles in Latin and English.

"The first sacrifice was love. The second, silence. The third... is truth. The house demands three keys: Memory, Guilt, and Truth."

You notice a small wooden box nailed to the wall. It's carved with a symbol: a serpent swallowing its tail.

Inventory:

  • Flashlight (battery low)
  • Broken pocket knife
  • Journal (The Brooks Family Diary)
  • Silver locket (yours? yours used to be...)

What You Should Do Next

1. Examine the Wooden Box.
It’s sealed with a lock shaped like a weeping eye. You need a key... but not just any key. The locket glows faintly when you hold it near the box.

2. Search the Workbench.
Behind a rusted hammer, you find a hidden drawer. Inside: a key made of bone, and a note:

"The house lies. Trust nothing. Not even your own name."

3. Check the Chains in the Far Corner.
One of them is loose. The sound... it wasn’t the wind. It was a voice.

"Olivia... help me... I didn’t mean to... I just wanted to keep them safe..."
It’s Father Lucas.

But his voice... it’s yours.


⚠️ Warning:

The house knows you’re here.
It knows your fears.
It will wear your face.
It will whisper your name.
Do not answer. Do not trust.


🔹 Click on the Wooden Box to begin.
🔹 Examine the Silver Locket for hidden clues.
🔹 Move toward the iron door at the far end—it leads to the stairs up to the house’s second floor.


Time is bleeding.
The clock on the wall hasn’t moved since you arrived... but the moonlight is creeping across the floor.

It’s almost midnight.


Will you save them?
Or will you become part of the house’s story?

🔴 Choose your next action.
(Point and click to interact.)

🕯 The game is watching.
🕯 And so is Sebastian.

Mots clés : Aventure

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